single tile dotween
single tile dotween
first run of gameplay before the player was implemented

At The Strong Museum of Play, there was a desire to make an arcade cabinet sized homage to an old Mattel handheld football game. There would be a spin, though, we wanted to try to make it multiplayer! It sounded like a really fun project that would result in a really fun twist on a classic game.

I started by researching Mattel's handheld football game and ended up collecting a handful of videos that went over how the game was played and highlighted some of the rules and intricacies it. Once I understood the game at the base level, I started prototyping. I noted that one of the most confusing parts of Mattel's game was not knowing what was happening when you reached the end of the field. Why wasn't it always a touchdown? Why did it just wrap my player around the display and start back where I came from? The field only represented 10 yards at a time. When a player crossed over the right side of the display, they would wrap around to the left side of the display but they would be 10 yards "further" than they were the last time they were there. Again, this seemed to be the most confusing part for most people that played so I knew it should be cleared up if we were to aim for similar gameplay. After a few conversations with others, I came to the conclusion that we should have a second set of LEDs that show a "zoomed out" view of the player's position on the field and update it each time the player wraps their postion around the display.